Overview
Ever wanted to reverse engineer a gameboy glitch? Don't really know z80 that well? no$gmb debugger too annoying? Then you've come to the right place.
In October '08 I modified BioGB, a very well written, portable C++ gameboy emulator to do hit-tracing. Videos will come later demonstrating how to use the project to get stuff done.
Features include stalking memory values, live disassembly, active reading/writing values to memory and all sorts of features for hit-tracing. The current downside is a dependance on some os x developer tools to get pretty diffs of different execution traces.
Many thanks to Ruben Daniel Gutierrez for the beautiful BioGB implementation. It is some of the cleanest C++ i've ever seen. And my apologies for mangling it :-)
Please Enjoy
Members
Manager:
Alex Rad